module Base
{

	item TrenchCoat
		{
			DisplayName = Long Trench Coat,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketLongBlack,
			BiteDefense = 30,
			BloodLocation = LongJacket,
			BodyLocation = BathRobeCoat,
			ClothingItem = TrenchCoat,
			CombatSpeedModifier = 0.97,
			FabricType = Cotton,
			Insulation = 0.65,
			NeckProtectionModifier = 0.7,
			RunSpeedModifier = 0.93,
			ScratchDefense = 40,
			WaterResistance = 0.65,
			WindResistance = 0.65,
			WorldStaticModel = JacketLong_Ground,
		}
		
	item LongCoat_Bathrobe
		{
			DisplayName = Bathrobe,
			DisplayCategory = Clothing,
			Type = Clothing,
			Icon = BathrobeWhite,
			BloodLocation = Trousers;Jumper,
			BodyLocation = BathRobe,
			ClothingItem = LongCoat_Bathrobe,
			FabricType = Cotton,
			Insulation = 0.5,
			RunSpeedModifier = 0.9,
			ScratchDefense = 10,
			WindResistance = 0.35,
			WorldStaticModel = Bathrobe_Ground,
				ClothingItemExtra = LongCoat_Bathrobe_C,
				ClothingItemExtraOption = Close,
			Tooltip  = Tooltip_item_TonySoprano,
		}
		
	item LongCoat_Bathrobe_C
		{
			DisplayName = Bathrobe,
			DisplayCategory = Clothing,
			Type = Clothing,
			Icon = BathrobeWhite,
			BloodLocation = Trousers;Jumper,
			BodyLocation = BathRobe,
			ClothingItem = LongCoat_Bathrobe_C,
			FabricType = Cotton,
			Insulation = 0.5,
			RunSpeedModifier = 0.9,
			ScratchDefense = 10,
			WindResistance = 0.35,
			WorldStaticModel = Bathrobe_Ground,
				ClothingItemExtra = LongCoat_Bathrobe,
				ClothingItemExtraOption = Open,
			Tooltip  = Tooltip_item_TonySoprano,
		}
	
	item Slim_SuitJacket
		{
			DisplayName = Suit Jacket (Slim Cut),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuitSlim,
			ClothingItem = Slim_SuitJacket,
			CombatSpeedModifier = 0.95,
			FabricType = Cotton,
			Insulation = 0.55,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			WindResistance = 0.45,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Slim_SuitJacket_O,
				ClothingItemExtraOption = Open,
		}
		
		item Slim_SuitJacket_O
		{
			DisplayName = Suit Jacket (Slim Cut),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuitSlim,
			ClothingItem = Slim_SuitJacket_O,
			FabricType = Cotton,
			Insulation = 0.35,
			NeckProtectionModifier = 0.5,
			ScratchDefense = 20,
			WindResistance = 0.35,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Slim_SuitJacket,
				ClothingItemExtraOption = Close,
		}
		
		item Slim_SuitJacket_White
		{
			DisplayName = Suit Jacket - White (Slim Cut),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = SuitJacket,
			BloodLocation = Jacket,
			BodyLocation = JacketSuitSlim,
			ClothingItem = Slim_SuitJacket_White,
			CombatSpeedModifier = 0.95,
			FabricType = Cotton,
			Insulation = 0.55,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			WindResistance = 0.45,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Slim_SuitJacket_White_O,
				ClothingItemExtraOption = Open,
		}
		
		item Slim_SuitJacket_White_O
		{
			DisplayName = Suit Jacket - White (Slim Cut),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = SuitJacket,
			BloodLocation = Jacket,
			BodyLocation = JacketSuitSlim,
			ClothingItem = Slim_SuitJacket_White_O,
			FabricType = Cotton,
			Insulation = 0.35,
			NeckProtectionModifier = 0.5,
			ScratchDefense = 20,
			WindResistance = 0.35,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Slim_SuitJacket_White,
				ClothingItemExtraOption = Close,
		}
		
	item Slim_SuitJacket_Colour
		{
			DisplayName = Suit Jacket - Monocolour (Slim Cut),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuitSlim,
			ClothingItem = Slim_SuitJacket_Colour,
			CombatSpeedModifier = 0.95,
			FabricType = Cotton,
			Insulation = 0.55,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			WindResistance = 0.45,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Slim_SuitJacket_Colour_O,
				ClothingItemExtraOption = Open,
		}
		
		item Slim_SuitJacket_Colour_O
		{
			DisplayName = Suit Jacket - Monocolour (Slim Cut),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuitSlim,
			ClothingItem = Slim_SuitJacket_Colour_O,
			FabricType = Cotton,
			Insulation = 0.35,
			NeckProtectionModifier = 0.5,
			ScratchDefense = 20,
			WindResistance = 0.35,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Slim_SuitJacket_Colour,
				ClothingItemExtraOption = Close,
		}
	
	item Suit_Jacket_2B
		{
			DisplayName = Suit Jacket (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Suit_Jacket_2B,
			CombatSpeedModifier = 0.95,
			FabricType = Cotton,
			Insulation = 0.55,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			WindResistance = 0.45,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Suit_Jacket_2B_O,
				ClothingItemExtraOption = Open,
		}
		
	item Suit_Jacket_2B_O
		{
			DisplayName = Suit Jacket (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Suit_Jacket_2B_O,
			FabricType = Cotton,
			Insulation = 0.35,
			NeckProtectionModifier = 0.5,
			ScratchDefense = 20,
			WindResistance = 0.35,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Suit_Jacket_2B,
				ClothingItemExtraOption = Close,
		}
		
	item Suit_Pants
		{
			DisplayName = Suit Pants,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Icon = TrousersSuitBlack,
			BloodLocation = Trousers,
			BodyLocation = Pants,
			ClothingItem = Suit_Pants,
			FabricType = Cotton,
			Insulation = 0.4,
			ScratchDefense = 10,
			WindResistance = 0.2,
			WorldStaticModel = Trousers_Ground,
		}
		
	item Suit_Jacket_White_2B
		{
			DisplayName = Suit Jacket - White (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = SuitJacket,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Suit_Jacket_White_2B,
			CombatSpeedModifier = 0.95,
			FabricType = Cotton,
			Insulation = 0.55,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			WindResistance = 0.45,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Suit_Jacket_White_2B_O,
				ClothingItemExtraOption = Open,
		}
		
	item Suit_Jacket_White_2B_O
		{
			DisplayName = Suit Jacket - White (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = SuitJacket,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Suit_Jacket_White_2B_O,
			FabricType = Cotton,
			Insulation = 0.35,
			NeckProtectionModifier = 0.5,
			ScratchDefense = 20,
			WindResistance = 0.35,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Suit_Jacket_White_2B,
				ClothingItemExtraOption = Close,
		}
		
	item Suit_Pants_White
		{
			DisplayName = Suit Pants - White,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Icon = SuitPants,
			BloodLocation = Trousers,
			BodyLocation = Pants,
			ClothingItem = Suit_Pants_White,
			FabricType = Cotton,
			Insulation = 0.4,
			ScratchDefense = 10,
			WindResistance = 0.2,
			WorldStaticModel = Trousers_Ground,
		}
		
	item Suit_Jacket_Colour_2B
		{
			DisplayName = Suit Jacket - Monocolour (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Suit_Jacket_Colour_2B,
			CombatSpeedModifier = 0.95,
			FabricType = Cotton,
			Insulation = 0.55,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			WindResistance = 0.45,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Suit_Jacket_Colour_2B_O,
				ClothingItemExtraOption = Open,
		}
		
	item Suit_Jacket_Colour_2B_O
		{
			DisplayName = Suit Jacket - Monocolour (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Suit_Jacket_Colour_2B_O,
			FabricType = Cotton,
			Insulation = 0.35,
			NeckProtectionModifier = 0.5,
			ScratchDefense = 20,
			WindResistance = 0.35,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Suit_Jacket_Colour_2B,
				ClothingItemExtraOption = Close,
		}
		
	item Suit_Pants_Colour
		{
			DisplayName = Suit Pants - Monocolour,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Icon = TrousersSuitBlack,
			BloodLocation = Trousers,
			BodyLocation = Pants,
			ClothingItem = Suit_Pants_Colour,
			FabricType = Cotton,
			Insulation = 0.4,
			ScratchDefense = 10,
			WindResistance = 0.2,
			WorldStaticModel = Trousers_Ground,
		}
		
	item Suit_Jacket_Pinstripe
		{
			DisplayName = Suit Jacket - Pinstripe (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Suit_Jacket_Pinstripe,
			CombatSpeedModifier = 0.95,
			FabricType = Cotton,
			Insulation = 0.55,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			WindResistance = 0.45,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Suit_Jacket_Pinstripe_O,
				ClothingItemExtraOption = Open,
		}
		
	item Suit_Jacket_Pinstripe_O
		{
			DisplayName = Suit Jacket - Pinstripe (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Suit_Jacket_Pinstripe_O,
			FabricType = Cotton,
			Insulation = 0.35,
			NeckProtectionModifier = 0.5,
			ScratchDefense = 20,
			WindResistance = 0.35,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Suit_Jacket_Pinstripe,
				ClothingItemExtraOption = Close,
		}
		
	item Suit_Pants_Pinstripe
		{
			DisplayName = Suit Pants - Pinstripe,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Icon = TrousersSuitBlack,
			BloodLocation = Trousers,
			BodyLocation = Pants,
			ClothingItem = Suit_Pants_Pinstripe,
			FabricType = Cotton,
			Insulation = 0.4,
			ScratchDefense = 10,
			WindResistance = 0.2,
			WorldStaticModel = Trousers_Ground,
		}
		
	item Plaid_Suit_Jacket_2B
		{
			DisplayName = Suit Jacket - Plaid (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Plaid_Suit_Jacket_2B,
			CombatSpeedModifier = 0.95,
			FabricType = Cotton,
			Insulation = 0.55,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			ScratchDefense = 20,
			WindResistance = 0.45,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Plaid_Suit_Jacket_2B_O,
				ClothingItemExtraOption = Open,
		}
		
	item Plaid_Suit_Jacket_2B_O
		{
			DisplayName = Suit Jacket - Plaid (Bulky),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = Plaid_Suit_Jacket_2B_O,
			FabricType = Cotton,
			Insulation = 0.35,
			NeckProtectionModifier = 0.5,
			ScratchDefense = 20,
			WindResistance = 0.35,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = Plaid_Suit_Jacket_2B,
				ClothingItemExtraOption = Close,
		}
		
	item Plaid_Suit_Pants
		{
			DisplayName = Suit Pants - Plaid ,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Icon = TrousersSuitBlack,
			BloodLocation = Trousers,
			BodyLocation = Pants,
			ClothingItem = Plaid_Suit_Pants,
			FabricType = Cotton,
			Insulation = 0.4,
			ScratchDefense = 10,
			WindResistance = 0.2,
			WorldStaticModel = Trousers_Ground,
		}
		
		
		item JW_Suit_Jacket
		{
			DisplayName = Suit Jacket (Armoured),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JW_JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = JW_Suit_Jacket,
			CombatSpeedModifier = 0.95,
			FabricType = Cotton,
			Insulation = 0.55,
			NeckProtectionModifier = 0.5,
			RunSpeedModifier = 0.95,
			BiteDefense = 70,
			ScratchDefense = 80,
			BulletDefense = 80,
			WindResistance = 0.45,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = JW_Suit_Jacket_O,
				ClothingItemExtraOption = Open,
			Tooltip  = Tooltip_item_Wick,
		}
		
	item JW_Suit_Jacket_O
		{
			DisplayName = Suit Jacket (Armoured),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 2,
			Icon = JW_JacketSuitBlack,
			BloodLocation = Jacket,
			BodyLocation = JacketSuit,
			ClothingItem = JW_Suit_Jacket_O,
			FabricType = Cotton,
			Insulation = 0.35,
			NeckProtectionModifier = 0.5,
			BiteDefense = 70,
			ScratchDefense = 80,
			BulletDefense = 80,
			WindResistance = 0.35,
			WorldStaticModel = SuitJacket_Ground,
				ClothingItemExtra = JW_Suit_Jacket,
				ClothingItemExtraOption = Close,
			Tooltip  = Tooltip_item_Wick,
		}
		
	item JW_Suit_Pants
		{
			DisplayName = Suit Pants (Armoured),
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Icon = JW_TrousersSuitBlack,
			BloodLocation = Trousers,
			BodyLocation = Pants,
			ClothingItem = JW_Suit_Pants,
			FabricType = Cotton,
			Insulation = 0.4,
			BiteDefense = 70,
			ScratchDefense = 80,
			BulletDefense = 80,
			WindResistance = 0.2,
			WorldStaticModel = Trousers_Ground,
			Tags = RipClothingCotton,
			ResearchableRecipes = SewTrousers,
			Tooltip  = Tooltip_item_Wick,
		}
		
	item Suspender
		{
			DisplayName = Suspenders - Pants,
			DisplayCategory = FrockinFineClothes,
			Type = Clothing,
			Weight = 0.1,
			Icon = Belt,
			BodyLocation = AmmoStrap,
			ClothingItem = Suspender,
			FabricType = Leather,
			WorldStaticModel = SuitJacket_Ground,
		}

}